In Tsuro of the Seas, you’ll sail the treacherous waters of the Mystic Seas in an engaging game of adventure and suspense! As the captain of one of the Emperor’s mighty Red Seal ships, you will navigate the seas by placing wake tiles to direct your vessel. Take care to avoid your opponents’ ships… and the dangerous creatures lurking just beneath the waves. Guide your ship with a steady hand and be the last captain sailing to win!
Time: 20-40 minutes
“A great value and worthy addition to any gamer’s collection.”
—Chris Whitpan, Games on Tables
“Very accessible, visually appealing, and easy to play.”
—Cyrus Kirby, Father Geek
“One of the first games I would advise for anyone looking to play a game with the whole family. While it remains competitive, the atmosphere it creates is light, fun and perfect for starting or ending an evening of gaming.”
—Lewis Rayne, The Average Gamer
In Tsuro of the Seas, players follow a path created by tiles, just like in the original Tsuro. Now, however, players are competing not just against each other but against daikaiju that move across the board, consuming tiles, players, and even other daikaiju.
Tsuro of the Seas is played on a 7x7 grid—slightly larger than the original Tsuro—with coordinates designated along the top and left side. Each set of coordinates is represented by a gold and blue die. Players use these coordinates to place daikaiju before and during the game.
On the active player’s turn, they will roll both dice. If the combined result is a six, seven, or eight, the daikaiju move. (With all other die rolls the daikaiju remain stationary.) If the daikaiju are moving, the active player then rolls a single die that will determine which direction the daikaiju move as indicated by the numbered arrows on the daikaiju tile.
Should a daikaiju hit another daikaiju, wake tile, or ship that game component is removed from the board. If it’s a player’s ship that is hit, that player is out of the game. The last player remaining on the board is the winner!
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